I create this using 3ds max and its particle system. Still, gotta many bugs to fix. For now I still don't know how make some of the symbols change randomly from time to time, and still got a ton of bugs with new threads replacing old threads. Very often new particles don't kill old particles, and they intersect, and this looks really messy (right now threads render in 2D matrix, and gravity applied to all particles, so they slowly fall, and new ones appears above old ones). But if I manage to solve it, I already have solution to true 3D matrix scene almost just like in the movies. =3 Also, for glyphs I used fonts by Lexandr, you can look for it here: [link]